| 单词 | Dice | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 释义 | DiceA die (plural ``dice'') is a Solid with markings on each of its faces. The faces are usually all the same shape,making Platonic Solids and Archimedean Solid Duals the obviouschoices. The die can be ``rolled'' by throwing it in the air and allowing it to come to rest on one of its faces. Dice areused in many games of chance as a way of picking Random Numbers on which to bet, and are used inboard or role-playing games to determine the number of spaces to move, results of a conflict, etc. A Coin can be viewed as a degenerate 2-sided case of a die. The most common type of die is a six-sided Cube with the numbers 1-6 placed on the faces. The value of the roll isindicated by the number of ``spots'' showing on the top. For the six-sided die, opposite faces are arranged to always sumto seven. This gives two possible Mirror Image arrangements in which the numbers 1, 2, and 3 may be arranged in aclockwise or counterclockwise order about a corner. Commercial dice may, in fact, have either orientation. Theillustrations below show 6-sided dice with counterclockwise and clockwise arrangements, respectively. ![]() The Cube has the nice property that there is an upward-pointing face opposite the bottom face from which the value ofthe ``roll'' can easily be read. This would not be true, for instance, for a Tetrahedral die, whichwould have to be picked up and turned over to reveal the number underneath (although it could be determined by noting whichnumber 1-4 was not visible on one of the upper three faces). The arrangement of spots Shapes of dice other than the usual 6-sided Cube are commercially available from companies such as Dice & Games,Ltd. Diaconis and Keller (1989) show that there exist ``fair'' dice other than the usual Platonic Solidsand duals of the Archimedean Solids, where a fair die is one for which its symmetry group actstransitively on its faces. However, they did not explicitly provide any examples. The probability of obtaining
The most common roll is therefore seen to be a 7, with probability For
For three six-sided dice, the most common rolls are 10 and 11, both with probability 1/8; and the least common rolls are 3and 18, both with probability 1/216. For four six-sided dice, the most common roll is 14, with probability 73/648; and the least common rolls are 4 and 24, bothwith probability 1/1296. In general, the likeliest roll
![]() The probabilities for obtaining a given total using
Diaconis, P. and Keller, J. B. ``Fair Dice.'' Amer. Math. Monthly 96, 337-339, 1989. Dice & Games, Ltd. ``Dice & Games Hobby Games Accessories.'' http://www.dice.co.uk/hob.htm. Gardner, M. ``Dice.'' Ch. 18 in Mathematical Magic Show: More Puzzles, Games, Diversions, Illusions and Other Mathematical Sleight-of-Mind from Scientific American. New York: Vintage, pp. 251-262, 1978. Robertson, L. C.; Shortt, R. M.; Landry, S. G. ``Dice with Fair Sums.'' Amer. Math. Monthly 95, 316-328, 1988. Sloane, N. J. A. Sequence A030123in ``The On-Line Version of the Encyclopedia of Integer Sequences.''http://www.research.att.com/~njas/sequences/eisonline.html. |
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