
6 addition
a2+ b2> c2
b2+ c2> a2
c2+ a2> b2
See also
OBTUSE ANGLE
;
PERIGON
; P
YTHAGORAS
’
S
THEOREM
;
TRIANGLE
.
addition The process of finding the sum of two
numbers is called addition. In the elementary
ARITH
-
METIC
of whole numbers, addition can be regarded as
the process of accumulating sets of objects. For exam-
ple, if a set of three apples is combined with a set of
five apples, then the result is a set of eight apples. We
write: 3 + 5 = 8.
Two numbers that are added together are called
addends. For instance, in the equation 17 + 33 = 50,
the numbers 17 and 33 are the addends, and the num-
ber 50 is their sum. Addition can also be regarded as
the process of increasing one number (an addend) by
another (called, in this context, an augend). Thus when
17 is augmented by 33 units, the result is 50.
The
PLACE
-
VALUE SYSTEM
we use today for writing
numbers simplifies the process of adding large integers.
For instance, adding together 253 and 589 yields 2 + 5
= 7 units of 100, 5 + 8 = 13 units of 10, and 3 + 9 = 12
units of 1. So, in some sense, it is reasonable to write
the answer to this addition problem simply as 7 | 13 |
12 using a vertical bar to separate units of powers of
10. Since 13 units of 10 is equivalent to one unit of 100
and three units of 10, this is equivalent to 8 | 3 | 12.
Noting, also, that 12 units of one 12 is equivalent to
one unit of 10 and two single units, this can be rewrit-
ten as 8 | 4 | 2. Thus we have: 253 + 589 = 842.
The latter process of modifying the figures into sin-
gle-digit powers of 10 (that is, in our example, the pro-
cess of rewriting 7 | 13 | 12 as 8 | 4 | 2) is called
“carrying digits.” Students in schools are usually
taught an algorithm that has one carry digits early in
the process of completing an addition problem rather
than leaving this work as the final step. Either method
is valid. (The term “carry a digit” dates back to the
time of the
ABACUS
, where beads on rods represented
counts of powers of 10 and the person had to move—
“carry”—counters from one rod to another if any
count was greater than a single digit.)
The process of addition can be extended to
NEGA
-
TIVE NUMBERS
(yielding an operation called
SUBTRAC
-
TION
), the addition of
FRACTION
s (completed with the
aid of computing
COMMON DENOMINATOR
s),
REAL
NUMBERS
,
COMPLEX NUMBERS
,
VECTOR
s, and
MATRIX
addition. The number
ZERO
is an additive
IDENTITY
ELEMENT
in the theory of arithmetic. We have that a+ 0
= a= 0 + afor any number a.
The sum of two real-valued functions fand gis the
function f+ gwhose value at any input xis the sum of
the outputs of fand gat that input value: (f+ g)(x) =
f(x) + g(x). For example, if f(x) = x2+ 2xand g(x) =
5x+ 7, then (f+ g)(x) = x2+ 2x+ 5x+ 7 = x2+ 7x+ 7.
A function with the property that f(x+ y) = f(x)+
f(y) for all inputs xand yis called “additive.” For
example, f(x) = 2xis additive.
The addition formulae in
TRIGONOMETRY
assert:
The symbol + used to denote addition is believed to
have derived from a popular shorthand for the Latin
word et meaning “and” and was widely used by math-
ematical scholars in the late 15th century. The symbol
first appeared in print in Johannes Widman’s 1489
book Behennde unnd hüpsche Rechnung auf fallen
Kauffmannschaften (Neat and handy calculations for
all tradesmen).
See also
ASSOCIATIVE
;
CASTING OUT NINES
;
COMMUTATIVE PROPERTY
;
DISTRIBUTIVE PROPERTY
;
MULTIPLICATION
;
SUMMATION
.
affine geometry The study of those properties of
geometric figures that remain unchanged by an
AFFINE
TRANSFORMATION
is called affine geometry. For exam-
ple, since an affine transformation preserves straight
lines and
RATIO
s of distances between
POINT
s, the
notions of
PARALLEL
lines,
MIDPOINT
s of
LINE
segments,
and tangency are valid concepts in affine geometry. The
notion of a
CIRCLE
, however, is not. (A circle can be
transformed into an
ELLIPSE
via an affine transforma-
tion. The equidistance of points on the circle from the
circle center need not be preserved.)
Affine geometry was first studied by Swiss mathe-
matician L
EONHARD
E
ULER
(1707–83). Only postulates
sin( ) sin cos cos sin
cos( ) cos cos sin sin
tan( ) tan tan
tan tan
xy x y x y
xy x y x y
xy xy
xy
+= +
+= −
+= +
−1