
344 multiplication principle
COMMUTATIVE PROPERTY
: a×b= b×afor all count-
ing numbers aand b.
If a number ais multiplied by a number bto form
a product a×b, then the first number ais called a
multiplicand and the second number ba multiplier.
(Of course, the commutative property of multiplica-
tion obviates the need to distinguish the multiplicand
from the multiplier.)
The symbol ×for multiplication was used in
W
ILLIAM
O
UGHTRED
’
S
(1574–1660) 1631 work Clavis
mathematicae (The key to mathematics), but historians
suspect that the symbol was in use up to 100 years ear-
lier. Mathematicians today also use a raised dot to indi-
cate multiplication (4 · 3 = 12, for instance), or they
simply write symbols side by side if variables are being
used (x×y= xy or 2 ×w= 2w, for example).
There are a number of methods for computing the
product of two large numbers, such as E
LIZABETHAN
MULTIPLICATION
, E
GYPTIAN MULTIPLICATION
, and R
US
-
SIAN MULTIPLICATION
.
The process of multiplication can be extended to
NEGATIVE NUMBERS
(yielding the necessary consequence
that the product of two negative quantities is positive),
FRACTION
s,
REAL NUMBERS
,
COMPLEX NUMBERS
, and
MATRIX
es. Two
VECTOR
s can be multiplied by a
DOT
PRODUCT
or a
CROSS PRODUCT
. The product of two sets
is called a C
ARTESIAN PRODUCT
.
The number 1 is a multiplicative
IDENTITY ELE
-
MENT
in the theory of arithmetic. We have that a×1 =
a= 1 ×afor any number a.
The product of two real-valued functions fand g
is the function f· g, whose value at any input xis the
product of the outputs of fand gat that input value:
(f· g)(x) = f(x) · g(x).For example, if f(x) = x2+ 2x
and g(x) = 5x+ 7, then (f· g)(x) = (x2+ 2x)(5x+ 7) =
5x3+ 17x2+ 14x.
The product formulae in
TRIGONOMETRY
assert:
See also
ASSOCIATIVE
;
DISTRIBUTIVE PROPERTY
;
INFI
-
NITE PRODUCT
.
multiplication principle (fundamental principle of
counting) Suppose that a task can be broken up into
two steps. If the first step can be done in one of aways,
and the second in bdifferent ways (regardless of the
result of the first step), then the multiplication principle
says that the original task can be done in a×bways.
As an example, imagine that five roads connect
town A to town B, and seven roads connect town B to
town C. Then one has 5 ×7 = 35 alternatives for driv-
ing from A to C. When rolling a die and tossing a coin,
6 ×2 = 12 different outcomes are possible.
The multiplication principle extends to tasks that
are composed of more than two steps. For example,
with three different sets of shoes, four different trousers,
and three different shirts, one has 3 ×4 ×3 = 36 outfits
to wear. There are 10 ×10 ×10 ×26 ×26 ×26 =
17,256,000 different license plate numbers composed of
three single-digit numbers followed by three letters.
See also
FACTORIAL
;
PERMUTATION
.
mutually exclusive events (disjoint events) Two
EVENT
s
are mutually exclusive if they cannot both occur in a sin-
gle run of an experiment. For example, in tossing a die,
the events “rolling a 3” and “rolling an even number”
are mutually exclusive, whereas, the events “rolling a
multiple of 3” and “rolling an even number” are not.
If Aand Bare two mutually exclusive events for an
experiment, then the probability that either one event
or the other occurs is given by the addition law:
P(A∪B) = P(A) + P(B)
See also
PROBABILITY
.
cos cos cos( ) cos( )
cos sin sin( ) sin( )
xy xy xy
xy xy xy
=++ −
=+− −
2
2
sin cos sin( ) sin( )
sin sin cos( ) cos( )
xy xy xy
xy xy xy
=++ −
=−− +
2
2