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单词 ENOMM0421
释义
412 prisoners dilemma
The height of a prism is defined to be the distance
between the two parallel planes that contain the bases
of the figures. The
VOLUME
Vof a prism is given by the
area of its base multiplied by the figures height:
V= area of base ×height
This follows from C
AVALIERI
S PRINCIPLE
.
A prismatoid is a polyhedron whose vertices lie in
one or the other of two parallel planes. The two bases
of the figure are not required to be congruent, nor even
have the same number of vertices. All lateral faces in a
prismatoid are either triangular or quadrilateral. If the
number of vertices of each base polygon is the same
and each lateral face is a quadrilateral, then the prisma-
toid is called a prismoid.
prisoner’s dilemma In
GAME THEORY
, any two-per-
son variable-sum game of partial conflict that mimics the
following classic scenario is called a prisoners dilemma:
Two prisoners, held in separate rooms incom-
municado, must choose to either confess or
deny involvement in a team crime. If both con-
fess, then each will be sentenced to two years
of hard labor. If both deny involvement, then
each will be sentenced to four years of hard
labor. However, if one prisoner denies and the
other confesses, then the denial carries just one
year of hard labor, and the confession six.
The following tables show the expected payoffs for
each prisoner Xand Yfor each of the four possible
outcomes of the game:
Each prisoner can argue as follows:
I have no indication as to what my partner will
do. If he is to choose option C, to confess, then
it is to my advantage to choose option D, to
deny. If he is to choose option D, then, again,
it is to my advantage to choose D. Either way,
I should choose option D.
The choice of Dis thus a dominant strategy for
each prisoner, and it is likely that both prisoners will
deny involvement in the crime. Moreover, it is worth
noting that neither player is tempted to deviate from
this choice in an attempt to trick his opponent in the
game: the risk of being the only confessor inhibits this.
Thus the outcome (D,D) is a stable outcome for the
game, and both prisoners will likely each be sentenced
to four years of hard labor. (Any outcome to a game,
such as (D,D) for the prisoners dilemma, is called a
Nash equilibrium for the game if no player can bene-
fit by departing unilaterally from it.)
The prisoners dilemma provides a
PARADOX
:
In the game of prisoners dilemma, each player
has a dominant strategy that, when used,
yields an outcome to the game that is less ben-
eficial than if both were to deviate from the
dominant strategy.
This phenomenon is also seen in the predicament of an
arms race between two nations: mutual disarmament is
of benefit to both nations, but the fear of an opposing
nation choosing to defect from such an agreement
inhibits cooperation.
Elements of the prisoners dilemma can be extended
to games involving more than two players. For exam-
ple, a teacher asks each of his students to write on a
piece of paper his or her name and either the word
cooperate or the word defect. The students know that
candy pieces will be distributed among the class
according to the following rules:
If each student chooses to cooperate, then each
will receive 10 pieces.
If two or more students defect, then all
will be punished. Those that cooperate will
receive only five pieces of candy, and the defec-
tors shall receive none.
If, on the other hand, there is a single bold
student willing to be the lone defector, then
that defector will receive 80 candy pieces, and
all other students none.
Outcomes for Prisoner Y
Prisoner Y
Prisoner X 2 years 1 year
6 years 4 years
CD
D
C
Outcomes for Prisoner X
Prisoner Y
Prisoner X 2 years 6 years
1 year 4 years
CD
D
C
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